Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C |
Extremely talented warriors who come to the barracks are instead taken to the monasteries of Eltire, where they are learned the secrets of effective fighting and especially defense. After that they are accepted to the council guard and equiped with the best armor available to the Eltirean people.
Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.
Advances from: | Knight of the Sun |
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Advances to: | |
Cost: | 42 |
HP: | 80 |
Movement: | 5 |
XP: | 140 |
Level: | 3 |
Alignment: | lawful |
ID | Guardian of the Sun |
Abilities: | steadfast |
hammer impact | 14 - 3 melee | ||
lightburst arcane | 10 - 3 ranged |
Resistances: | |
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blade | 20% |
pierce | 0% |
impact | 30% |
fire | 20% |
cold | 20% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 2 | 40% |
Coastal Reef | 2 | 30% |
Deep Water | 99 | 20% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 3 | 20% |
Hills | 2 | 50% |
Impassable | 99 | 40% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 3 | 20% |
Unwalkable | 99 | 20% |